Colortran I 48 User Manual Page 216

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Colortran Encore Control Console
Software Version 3.05
202
? EXAMPLE: To assign a name to a cue:
[RECORD CUE] [#] [PART] [#] (NAME CUE) [name] [ENTER]
- or -
[CUE] [#] (NAME CUE) [name] [ENTER] (Assigns a name
to an existing cue.)
? EXAMPLE: To delete a name from a cue:
[CUE] [#] (NAME CUE) [ENTER] (Do not
specify a name.)
Cue Links
You can execute cues out of their normal numeric sequence by assigning a Link
to a cue. When you press the GO button, instead of executing the next higher
numbered cue, the cue execution sequence will "jump" to the destination cue
that you specify in the Link assignment. The execution sequence continues
onward from that destination cue indefinitely, or until a Link Return is
encountered in a later cue. (See Link Return, the following topic.)
? EXAMPLE: To assign a Link to a cue in the Stage, Preview,
Cuesheet, Playback, or Tracksheet displays:
1. [CUE] [#] [LINK] [destination cue #] [ENTER] (Assigns the link
to an existing cue.)
2. [LINK] [destination cue #] [ENTER] (Assigns the
Link to the current cue
in the display.)
Link Returns
When you assign a Link Return to a cue, it causes the cue execution sequence
to return to the original sequence following the most recent cue with a Link
assignment that was executed. The application of a Link and a Link Return
allows you to create "cue subroutines" that you can access repeatedly in your
show. This can save you programming time and cue memory space.
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